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<span id="openzim-page-title" class="mw-page-title-main"><i>Two Point Hospital</i></span>
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</style><table class="infobox ib-video-game hproduct"><tbody><tr><th colspan="2" class="infobox-above fn">Two Point Hospital</th></tr><tr><td colspan="2" class="infobox-image"></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_developer" title="Video game developer">Developer(s)</a></th><td class="infobox-data"><a href="Two_Point_Studios" title="Two Point Studios">Two Point Studios</a><sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>a<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_publisher" title="Video game publisher">Publisher(s)</a></th><td class="infobox-data"><a href="Sega" title="Sega">Sega</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_producer" title="Video game producer">Producer(s)</a></th><td class="infobox-data"><a href="Mark_Webley" title="Mark Webley">Mark Webley</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_designer" class="mw-redirect" title="Video game designer">Designer(s)</a></th><td class="infobox-data">Ben Huskins<sup id="cite_ref-EdgeIntPrev_2-0" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><br> <a href="Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a><sup id="cite_ref-3" class="reference"><a href="#cite_note-3"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_programmer" title="Video game programmer">Programmer(s)</a></th><td class="infobox-data">Ben Hymers<sup id="cite_ref-GamesTMDev_4-0" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_artist" class="mw-redirect" title="Video game artist">Artist(s)</a></th><td class="infobox-data">Mark Smart<sup id="cite_ref-GamesTMDev_4-1" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup></td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_composer" class="mw-redirect" title="Video game composer">Composer(s)</a></th><td class="infobox-data">Phil French<br>Tom Puttick<br>Jack Le Breton</td></tr><tr><th scope="row" class="infobox-label"><a href="Game_engine" title="Game engine">Engine</a></th><td class="infobox-data"><a href="Unity_(game_engine)" title="Unity (game engine)">Unity</a></td></tr><tr><th scope="row" class="infobox-label"><a href="Computing_platform" title="Computing platform">Platform(s)</a></th><td class="infobox-data"><style data-mw-deduplicate="TemplateStyles:r1126788409">
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</style><div class="plainlist"><ul><li><a href="Linux" title="Linux">Linux</a></li><li><a href="MacOS" title="MacOS">macOS</a></li><li><a href="Windows" class="mw-redirect" title="Windows">Windows</a></li><li><a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a></li><li><a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a></li><li><a href="Xbox_One" title="Xbox One">Xbox One</a></li></ul></div></td></tr><tr><th scope="row" class="infobox-label">Release</th><td class="infobox-data"><b>Linux, macOS, Windows</b><br>30 August 2018<br><b>Switch, PS4, Xbox One</b><br>25 February 2020<br><b>Amazon Luna</b><br>19 November 2020</td></tr><tr><th scope="row" class="infobox-label"><a href="Video_game_genre" title="Video game genre">Genre(s)</a></th><td class="infobox-data"><a href="Business_simulation_game" title="Business simulation game">Business simulation</a></td></tr><tr><th scope="row" class="infobox-label">Mode(s)</th><td class="infobox-data"><a href="Single-player_video_game" title="Single-player video game">Single-player</a>, <a href="Multiplayer_video_game" title="Multiplayer video game">multiplayer</a></td></tr></tbody></table>
<p><i><b>Two Point Hospital</b></i> is a 2018 <a href="Business_simulation_game" title="Business simulation game">business simulation game</a> developed by <a href="Two_Point_Studios" title="Two Point Studios">Two Point Studios</a> and published by <a href="Sega" title="Sega">Sega</a> for <a href="Linux" title="Linux">Linux</a>, <a href="MacOS" title="MacOS">macOS</a>, and <a href="Windows" class="mw-redirect" title="Windows">Windows</a>. Console versions for the <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, and <a href="Xbox_One" title="Xbox One">Xbox One</a> were released in February 2020. A version for <a href="Amazon_Luna" title="Amazon Luna">Amazon Luna</a> was made available in November 2020. A <a href="Spiritual_successor" title="Spiritual successor">spiritual successor</a> to <a href="Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a>' 1997 game <i><a href="Theme_Hospital" title="Theme Hospital">Theme Hospital</a></i>, players are tasked with constructing and operating an empire of hospitals in the fictional Two Point County, with the goal of curing patients of fictitious, comical ailments. Since visiting real hospitals is often unpleasant, the emphasis on humour to lighten the mood was deemed important by the developers. The game was designed and developed by some of the creators of <i>Theme Hospital</i>, including <a href="Mark_Webley" title="Mark Webley">Mark Webley</a> and <a href="Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a>.
</p><p>Within weeks of release, <i>Two Point Hospital</i> was the second most downloaded game in the sales charts for Europe, Middle East, Africa, and Australia. The game was received positively by critics, garnering acclaim for its style, humour and its faithfulness to <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s aesthetics, but criticised for its repetitiveness and room design. The game received seven major updates as <a href="Downloadable_content" title="Downloadable content">downloadable content</a> after its release which added regions and illnesses to cure, as well as four item packs. Successors of this game are <i><a href="Two_Point_Campus" title="Two Point Campus">Two Point Campus</a></i>, released in 2022, and <i><a href="Two_Point_Museum" title="Two Point Museum">Two Point Museum</a></i> in March 2025.
</p>
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<div class="mw-heading mw-heading2"><h2 id="Gameplay">Gameplay</h2></div>
<p><i>Two Point Hospital</i> features a similar style of gameplay to that of <i>Theme Hospital</i>.<sup id="cite_ref-Eurogamer_5-0" class="reference"><a href="#cite_note-Eurogamer-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VentureBeat_7-0" class="reference"><a href="#cite_note-VentureBeat-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup> Players take on the role of a <a href="Health_administration" title="Health administration">hospital administrator</a> charged with constructing and maintaining a hospital. Tasks include building rooms and amenities that satisfy the needs (such as hunger and thirst) of patients and staff (such as toilets, staff rooms, reception desks, cafés, seating, and vending machines),<sup id="cite_ref-GamesTMDev_4-2" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Edge_8-0" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamer_9-0" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> expanding the hospital into new plots, the hiring and management of doctors, nurses, janitors, and assistants to maintain the hospital; and dealing with a variety of comical illnesses.<sup id="cite_ref-GRSandbox_10-0" class="reference"><a href="#cite_note-GRSandbox-10"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamerUK_11-0" class="reference"><a href="#cite_note-PCGamerUK-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> The player can manage several hospitals, each with their own layout objectives.<sup id="cite_ref-IGNRev_12-0" class="reference"><a href="#cite_note-IGNRev-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> <i>Two Point Hospital</i> features unique, comical conditions such as "Light-Headedness" (having a light bulb for a head),<sup id="cite_ref-EdgeIntPrev_2-1" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> "Pandemic" (having a pan on one's head), "Mock Star" (patients are <a href="Freddie_Mercury" title="Freddie Mercury">Freddie Mercury</a> impersonators), and "Animal Magnetism" (having animals stuck to the patient's body).<sup id="cite_ref-GamesTMDev_4-3" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamer_9-1" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> When patients die, they sometimes become ghosts, which disrupt the hospital by terrorising patients and staff.<sup id="cite_ref-MirrorRev_13-0" class="reference"><a href="#cite_note-MirrorRev-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup> Only janitors with the Ghost Capture skill can remove them.<sup id="cite_ref-PCGamer_9-2" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p>The process of diagnosing patients begins in a <a href="General_practitioner" title="General practitioner">GP</a>'s Office before they are sent for further diagnosis in other rooms, and eventually treatment.<sup id="cite_ref-PCGamerUK_11-1" class="reference"><a href="#cite_note-PCGamerUK-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup> From time to time, an influx of patients with a specific disease can occur.<sup id="cite_ref-VG247prev_14-0" class="reference"><a href="#cite_note-VG247prev-14"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup> On later levels, players can experience epidemics, during which an infectious disease spreads throughout the hospital. Players are issued with a certain number of vaccines to inoculate patients, and there is a reward if all infected patients are immunised. Otherwise, the player's reputation (a performance rating that affects the chances of new patients coming)<sup id="cite_ref-PCGamer_9-3" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SegaHints_15-0" class="reference"><a href="#cite_note-SegaHints-15"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup> is tarnished.<sup id="cite_ref-Epidemic_16-0" class="reference"><a href="#cite_note-Epidemic-16"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup> Every game year, there is an awards ceremony in which the player is given performance-based rewards.<sup id="cite_ref-Gamerev_17-0" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> Examples of objectives include: making the hospital attractive enough, and finding cures for certain diseases, though the general goal is curing as many patients as possible.<sup id="cite_ref-PCGamer_9-4" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The completion of challenges and other tasks awards "Kudosh", a currency that can be used to unlock items that can be placed within rooms and corridors.<sup id="cite_ref-Hilarious_18-0" class="reference"><a href="#cite_note-Hilarious-18"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> Players can research rooms and machine upgrades in the Research room.<sup id="cite_ref-GRResearch_19-0" class="reference"><a href="#cite_note-GRResearch-19"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-HandsOn_20-0" class="reference"><a href="#cite_note-HandsOn-20"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup>
</p><p>Newly introduced elements include star ratings, hospital levels, and room prestige.<sup id="cite_ref-MirrorRev_13-1" class="reference"><a href="#cite_note-MirrorRev-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GSRev_21-0" class="reference"><a href="#cite_note-GSRev-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesTMRev_22-0" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The achievement of a one-star rating allows players to progress to the next hospital,<sup id="cite_ref-GRadar_23-0" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> though they may continue building up their current hospital by completing additional objectives to increase the rating to two or three stars. If the player moves on, they can return to the hospital at any time.<sup id="cite_ref-MirrorRev_13-2" class="reference"><a href="#cite_note-MirrorRev-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesTMRev_22-1" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-DUB_24-0" class="reference"><a href="#cite_note-DUB-24"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup> Hospital levels are determined by the number of rooms and staff members a hospital has – increasing the level attracts more patients and skilled staff.<sup id="cite_ref-SNRev_25-0" class="reference"><a href="#cite_note-SNRev-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> A room's prestige is affected by its size and ornamentation, and the higher a room's prestige level, the happier staff are inside it (if staff become unhappy, they may quit).<sup id="cite_ref-GSRev_21-1" class="reference"><a href="#cite_note-GSRev-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-NewsweekRev_26-0" class="reference"><a href="#cite_note-NewsweekRev-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup>
</p><p>Staff training is more complex than in <i>Theme Hospital</i>; all staff, not just doctors, can learn and receive qualifications that grant them skills or improve their ability in a certain department. For example, the <a href="General_practitioner" title="General practitioner">General Practitioner</a> skill improves a doctor's skill in the GP's Office.<sup id="cite_ref-Edge_8-1" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GamesTMRev_22-2" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GRTraining_27-0" class="reference"><a href="#cite_note-GRTraining-27"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup> Additionally, staff have personalities and specialisations which affect their job performance.<sup id="cite_ref-GamesTMDev_4-4" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-IGNRev_12-1" class="reference"><a href="#cite_note-IGNRev-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Assistants can run marketing programmes to attract patients with a certain illness or staff with certain skills.<sup id="cite_ref-Edge_8-2" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GRMakreting_28-0" class="reference"><a href="#cite_note-GRMakreting-28"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup>
</p><p>The game features online leaderboards,<sup id="cite_ref-WGN_29-0" class="reference"><a href="#cite_note-WGN-29"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> along with co-operative and competitive <a href="Multiplayer_mode" class="mw-redirect" title="Multiplayer mode">multiplayer modes</a>.<sup id="cite_ref-EdgeIntPrev_2-2" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> An update released in October 2018 added a <a href="Sandbox_mode" class="mw-redirect" title="Sandbox mode">sandbox mode</a>.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> <a href="Steam_Workshop" class="mw-redirect" title="Steam Workshop">Steam Workshop</a> support was added in February 2019, giving players the ability to customise the pictures, walls, and floors of the hospital, either by using image files from the player's computer, or by downloading other players' items.<sup id="cite_ref-SteamWorkshop_31-0" class="reference"><a href="#cite_note-SteamWorkshop-31"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup> In April 2019, the "Superbug Initiative" update added co-operative community challenges, featuring numerous goals along progression system. The community completing these goals works together towards unique in-game content as a reward for.<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> The update added the ability to customise the game's soundtrack.<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Development">Development</h2></div>
<p><i>Two Point Hospital</i> is a <a href="Spiritual_sequel" class="mw-redirect" title="Spiritual sequel">spiritual sequel</a> to <i><a href="Theme_Hospital" title="Theme Hospital">Theme Hospital</a></i>, a 1997 simulation game developed by <a href="Bullfrog_Productions" title="Bullfrog Productions">Bullfrog Productions</a> and released by <a href="Electronic_Arts" title="Electronic Arts">Electronic Arts</a>.<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> The game was developed using the <a href="Unity_(game_engine)" title="Unity (game engine)">Unity engine</a>.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> Among those involved in the development of both games were <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s producer <a href="Mark_Webley" title="Mark Webley">Mark Webley</a>, <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s lead artist <a href="Gary_Carr_(video_game_developer)" title="Gary Carr (video game developer)">Gary Carr</a>,<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> and <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s composer <a href="Russell_Shaw_(composer)" title="Russell Shaw (composer)">Russell Shaw</a>.<sup id="cite_ref-GWShaw_39-0" class="reference"><a href="#cite_note-GWShaw-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> <i>Theme Hospital</i> followed <i><a href="Theme_Park_(video_game)" title="Theme Park (video game)">Theme Park</a></i>, also developed by Bullfrog, and there had been plans to expand the range of <i>Theme</i> simulation games.<sup id="cite_ref-pcgamer_interview_40-0" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> After <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s release, Webley left Bullfrog to found <a href="Lionhead_Studios" title="Lionhead Studios">Lionhead Studios</a> with <a href="Peter_Molyneux" title="Peter Molyneux">Peter Molyneux</a>,<sup id="cite_ref-ChairPM_41-0" class="reference"><a href="#cite_note-ChairPM-41"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> Carr left to join <a href="Mucky_Foot_Productions" title="Mucky Foot Productions">Mucky Foot Productions</a>,<sup id="cite_ref-IGDA_42-0" class="reference"><a href="#cite_note-IGDA-42"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> and the expansion of Bullfrog's <i>Theme</i> series never happened.<sup id="cite_ref-BTS_43-0" class="reference"><a href="#cite_note-BTS-43"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup>
</p><p>After they left Bullfrog, Webley and Carr continued to discuss a follow-up to <i>Theme Hospital</i>.<sup id="cite_ref-pcgamer_interview_40-1" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Their first attempt was <i>ER Tycoon</i>, which was planned during Carr's time at Mucky Foot Productions but was cancelled because they could not find a publisher for the game.<sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup> After postponing their ambition of continuing the <i>Theme</i> series for 20 years after they left Bullfrog, they founded <a href="Two_Point_Studios" title="Two Point Studios">Two Point Studios</a> in 2016 to follow up on <i>Theme Hospital</i>.<sup id="cite_ref-EdgeIntPrev_2-3" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-pcgamer_interview_40-2" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Carr said: "I wanted to work on something like <i>Theme Hospital</i> again, appealing to a broader range of people",<sup id="cite_ref-EdgeIntPrev_2-4" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup> and Webley stated that they "had been talking about this project for a number of years".<sup id="cite_ref-EdgeIntPrev_2-5" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-VentureBeat_7-1" class="reference"><a href="#cite_note-VentureBeat-7"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup>
</p><p>The timing of a <i>Theme Hospital</i>-style game was apt: art director Mark Smart said making a hospital-simulation game "felt right" and that there was "a lot of love for <i>Theme Hospital</i>", while studio co-founder and technical director Ben Hymers said players had been wanting a sequel to <i>Theme Hospital</i> for years.<sup id="cite_ref-GamesTMDev_4-5" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> According to Webley and Carr, <i>Two Point Hospital</i> is a new game, rather than a reapplication of new assets to an existing game.<sup id="cite_ref-pcgamer_interview_40-3" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> The game was developed by envisioning fictional symptoms (often based on wordplay) and the means to cure them.<sup id="cite_ref-pcgamer_interview_40-4" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Webley and Carr wanted to develop a graphics style that would remain "future-proof" relative to changes in graphics rendering technology, and opted to use <a href="Claymation" title="Claymation">claymation</a>-like effects, which they found would not become dated and made it easy for players to observe on-screen situations.<sup id="cite_ref-pcgamer_interview_40-5" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p><p>Online features were an early target of the design of <i>Two Point Hospital</i>; Webley and Carr recognised that players of management games tend to prefer single-player experiences. They designed the online elements of the game to be opt-in and to feature asynchronous gameplay elements, including multiplayer challenges. Players would be tasked with achieving objectives such as curing patients within a set number of months and their scores would be placed on online leaderboards. Players would be able to view their progress compared to that of friends and other players during the challenge from these leaderboards, an approach Webley and Carr took from <a href="Ghost_(video_gaming)" class="mw-redirect" title="Ghost (video gaming)">ghosts</a> (a recorded version of a racer that replays a time record for a given track)<sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup> that are used in some <a href="Racing_game" title="Racing game">racing games</a>.<sup id="cite_ref-pcgamer_interview_40-6" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Hymers said <i>Two Point Hospital</i> would feature mod support, which was not available at launch.<sup id="cite_ref-pcgamer_interview_40-7" class="reference"><a href="#cite_note-pcgamer_interview-40"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p><p>To produce the game, Webley and Carr considered a few approaches before signing with Sega. They originally considered <a href="Crowdfunding" title="Crowdfunding">crowdfunding</a> the development through <a href="Kickstarter" title="Kickstarter">Kickstarter</a>. Shortly afterwards, however, they found video game development via Kickstarter was waning and decided this approach was too risky.<sup id="cite_ref-EdgeIntPrev_2-6" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-gibiz_interview_47-0" class="reference"><a href="#cite_note-gibiz_interview-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> They considered taking an <a href="Early_access" title="Early access">early access</a> approach.<sup id="cite_ref-gibiz_interview_47-1" class="reference"><a href="#cite_note-gibiz_interview-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Hymers suggested they approach Sega as a publisher, which was fortuitous because Sega wanted to expand their profile with games similar to <i>Theme Hospital</i>.<sup id="cite_ref-gibiz_interview_47-2" class="reference"><a href="#cite_note-gibiz_interview-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> While they were in negotiations with Sega, they selected a number of Lionhead Studios developers to help with <i>Two Point Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s development. However, <a href="Microsoft" title="Microsoft">Microsoft</a> closed Lionhead in April 2016 before the Sega deal was complete and they had to quickly choose their staff on limited funds.<sup id="cite_ref-gibiz_interview_47-3" class="reference"><a href="#cite_note-gibiz_interview-47"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup>
</p><p>According to Hymers, the developers used their experience in making games including <i>Theme Hospital</i>, <i><a href="Populous_(video_game)" title="Populous (video game)">Populous</a></i>, and <i><a href="Black_%26_White_(video_game)" title="Black & White (video game)">Black & White</a></i> to make <i>Two Point Hospital</i>.<sup id="cite_ref-GamesTMDev_4-6" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Smart said the team wanted the game to be accessible and that they wanted players to have confidence when examining the sub-menus and realising the level of strategy involved. Smart also said people do not like to visit hospitals and that using humour makes a difference to the atmosphere. According to Smart, the ailments were concocted from "terrible puns", or backwards from what someone wanted.<sup id="cite_ref-GamesTMDev_4-7" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>Hymers said that patient queues and their movement along corridors were difficult to develop because the game is in 3D, which raised questions about wall thickness and cell width. He believed that this was less of an issue in <i>Theme Hospital</i>, which is 2D with graphics made from <a href="Sprite_(computer_graphics)" title="Sprite (computer graphics)">sprites</a>, and that people were drawn in front of the walls. He stated that making people avoid each other was tricky.<sup id="cite_ref-GamesTMDev_4-8" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> A patch for the game added character customisation and a "<a href="Copy_and_paste" class="mw-redirect" title="Copy and paste">copy and paste</a>" rooms feature.<sup id="cite_ref-48" class="reference"><a href="#cite_note-48"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Sound">Sound</h3></div>
<p>The sound effects were created by Tom Puttick and Phil French of Cedar Studios (with Shaw being the audio director)<sup id="cite_ref-GWShaw_39-1" class="reference"><a href="#cite_note-GWShaw-39"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> using an <a href="Audient" title="Audient">Audient</a> ASP880 <a href="Pre-amplifier" class="mw-redirect" title="Pre-amplifier">pre-amplifier</a>, which facilitated the conversion of the two-<a href="Channel_(audio)" class="mw-redirect" title="Channel (audio)">channel</a> setup into a 10-channel setup.<sup id="cite_ref-AudientWeb_49-0" class="reference"><a href="#cite_note-AudientWeb-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> Two Point Studios gave Cedar Studios a brief for the music that enabled them to create "elevator music with a jukebox feel". Ambient tree sound effects were recorded in <a href="Guildford" title="Guildford">Guildford</a>, <a href="Surrey" title="Surrey">Surrey</a>, river sounds in Scotland, and waves on a beach in Spain. Other background sounds were recorded in a hospital.<sup id="cite_ref-AudientWeb_49-1" class="reference"><a href="#cite_note-AudientWeb-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> They went to Two Point Studios' offices to record their staff members and emotive sounds for the interactions.<sup id="cite_ref-AudientVid_50-0" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p><p>Their original intention was to create all the sound effects themselves and not use any <a href="Sample_(music)" class="mw-redirect" title="Sample (music)">samples</a>, but they changed their minds when they saw the machines (which diagnose or treat patients) in the game.<sup id="cite_ref-AudientVid_50-1" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> Many of the sounds they created originally sounded too realistic; for example, Cubism (a disease which causes the patient's body to become a set of cubes)<sup id="cite_ref-51" class="reference"><a href="#cite_note-51"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup> sounded "a bit gory" and was changed to make it more bubbly.<sup id="cite_ref-AudientVid_50-2" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> For the <a href="User_interface" title="User interface">user interface</a>, Puttick and French originally used real-world sounds.<sup id="cite_ref-AudientVid_50-3" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> One of the most difficult parts of the sound implementation was making the machines sound the same on all three game speeds.<sup id="cite_ref-AudientVid_50-4" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p><p>According to French, the process of creating the sounds was "weird"; it included watching animations and "looking at everything that could make a sound" in an effort to figure out how to recreate those sounds. For example, an umbrella, some straws, and a yoghurt drink were used by French to create the sounds for Chromotherapy (a disease which causes patients to turn grey and requires them to be re-coloured).<sup id="cite_ref-52" class="reference"><a href="#cite_note-52"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> French stated that the songwriting process began with a guitar or piano riff together with percussion elements (which included <a href="Bongo_drum" title="Bongo drum">bongos</a> and <a href="Claves" title="Claves">claves</a>). They recorded many sounds of their own in the studio, for example, French made his own instrument by using <a href="Polyvinyl_chloride" title="Polyvinyl chloride">PVC</a> bathroom pipes,<sup id="cite_ref-AudientWeb_49-2" class="reference"><a href="#cite_note-AudientWeb-49"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup> which was sampled so it could be played on a keyboard.<sup id="cite_ref-AudientVid_50-5" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p><p>The DJ voice-overs were recorded with voice actor <a href="Marc_Silk" title="Marc Silk">Marc Silk</a> at his studio. The voice-overs were then sent to Cedar Studios, and Puttick and French went through them and chose the best ones to put in the game. Due to the presence of a radio DJ, Two Point Studios did not want the songs to have any vocals. For one of the radio advertisements, singer Sophie Worsley was hired to sing the lyrics sung by the game's popstar. The public address voices were recorded at Cedar Studios, and Puttick and French added the public address effect.<sup id="cite_ref-AudientVid_50-6" class="reference"><a href="#cite_note-AudientVid-50"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Release">Release</h2></div>
<p><i>Two Point Hospital</i> was announced on 16 January 2018<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> in a short <a href="YouTube" title="YouTube">YouTube</a> video showing the game's visuals and comedic styling, and depicted a patient suffering from Light Headedness.<sup id="cite_ref-Eurogamer_5-1" class="reference"><a href="#cite_note-Eurogamer-5"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-54" class="reference"><a href="#cite_note-54"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup> <i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i> compared this disease's role in the game's marketing to that of <i>Theme Hospital</i><span class="nowrap" style="padding-left:0.1em;">'</span>s Bloaty Head, which was described as its "poster disease".<sup id="cite_ref-EdgeIntPrev_2-7" class="reference"><a href="#cite_note-EdgeIntPrev-2"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup>
</p><p>The first public viewing of <i>Two Point Hospital</i> was held at the <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i> Weekender event on 17 February 2018.<sup id="cite_ref-55" class="reference"><a href="#cite_note-55"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup> The gameplay demo explored the game's user interface and its turning camera, which was not present in <i>Theme Hospital</i>.<sup id="cite_ref-PCGamer_Ailments_56-0" class="reference"><a href="#cite_note-PCGamer_Ailments-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamerVid_57-0" class="reference"><a href="#cite_note-PCGamerVid-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> The game's publisher announced a potential release date in August 2018.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup> The panel discussed some of the new ailments that would be included in the game, confirming one that changes the patient into a mummy.<sup id="cite_ref-PCGamer_Ailments_56-1" class="reference"><a href="#cite_note-PCGamer_Ailments-56"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamerVid_57-1" class="reference"><a href="#cite_note-PCGamerVid-57"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> In a <i><a href="GamesTM" title="GamesTM">GamesTM</a></i> preview, Smart stated that the closest illness in the game to a real one is Hurty Leg, which he described as "almost like somebody in plaster".<sup id="cite_ref-GamesTMDev_4-9" class="reference"><a href="#cite_note-GamesTMDev-4"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Developer Two Point Studios announced in a newsletter that subscribers would receive a "golden ticket" that would allow the player to download an in-game "golden toilet".<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup>
</p><p>In July 2018, <a href="Steam_(service)" title="Steam (service)">Steam</a> began accepting <a href="Pre-order" title="Pre-order">pre-orders</a> for the game, which was released on 30 August 2018,<sup id="cite_ref-euro_TwoP_60-0" class="reference"><a href="#cite_note-euro_TwoP-60"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> for <a href="Linux" title="Linux">Linux</a>, <a href="MacOS" title="MacOS">macOS</a>, and <a href="Windows" class="mw-redirect" title="Windows">Windows</a>.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> On 2 September 2018, <i>Two Point Hospital</i> was the second most-downloaded game in Europe, the Middle East, Africa, and Australia.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup> A Halloween patch was released on 23 October 2018, which introduced a "creepier" soundtrack, new DJ lines, a night-time intervention, and the 'Frightheadedness' disease.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> A free update in March 2019 added decorative objects based on other game series on Steam, including <i><a href="Total_War%3A_Three_Kingdoms" title="Total War: Three Kingdoms">Total War: Three Kingdoms</a></i>, <i><a href="Endless_Space" title="Endless Space">Endless Space</a></i>, <i><a href="Football_Manager" title="Football Manager">Football Manager</a></i>, and <i><a href="Half-Life_2" title="Half-Life 2">Half-Life 2</a></i>.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup>
</p><p>The game's first paid <a href="Downloadable_content" title="Downloadable content">downloadable content</a>, "Bigfoot", was released on 5 December 2018. It adds additional hospital scenarios set in snow-based areas and a number of illnesses to be cured related to the setting, among other improvements.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> On 18 March 2019, the "Pebberley Island" add-on was released. It is set on a tropical island and adds 34 diseases.<sup id="cite_ref-67" class="reference"><a href="#cite_note-67"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> The third expansion, "Close Encounters", released on 29 August 2019 adds science fiction elements such as aliens and the mysterious "Chasm 24".<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup> The fourth expansion, "Off the Grid", was released on 25 March 2020, and adds plant-themed ailments and items with a focus on eco-friendliness.<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup> "Culture Shock", released in October 2020, introduced hospitals in culture settings like a film studio, which alongside curing patients with diseases, will need to help with creating a television medical drama.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> "A Stitch in Time", released in February 2021, added hospital settings in different time eras along with medical conditions specific to those periods.<sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup>
</p><p>Sega announced in July 2019 that the game will be brought to <a href="Nintendo_Switch" title="Nintendo Switch">Nintendo Switch</a>, <a href="PlayStation_4" title="PlayStation 4">PlayStation 4</a>, and <a href="Xbox_One" title="Xbox One">Xbox One</a> consoles, with all post-release updates that have been added to the personal computer version including the "Bigfoot" expansion, sometime later in 2019.<sup id="cite_ref-74" class="reference"><a href="#cite_note-74"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup> The release for consoles was pushed to 25 February 2020, with the developers trying to better implement the game for console systems.<sup id="cite_ref-75" class="reference"><a href="#cite_note-75"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup> A Jumbo edition release for consoles, which includes all prior DLC and the "Off the Grid" and "Close Encounters" packs, released on 5 March 2021.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> The game was released for <a href="Amazon_Luna" title="Amazon Luna">Amazon Luna</a> on 19 November 2020.<sup id="cite_ref-78" class="reference"><a href="#cite_note-78"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Reception">Reception</h2></div>
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</style><div role="complementary" class="video-game-reviews skin-invert vgr-single"><div class="vgr-title">Reception</div><table class="vgr-aggregators wikitable"><caption>Aggregate score</caption><tbody><tr class="vgr-hrow"><th scope="col">Aggregator</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><a href="Metacritic" title="Metacritic">Metacritic</a></td><td>83/100 (PC)<sup id="cite_ref-metacritic_79-0" class="reference"><a href="#cite_note-metacritic-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup><br>85/100 (Switch)<sup id="cite_ref-80" class="reference"><a href="#cite_note-80"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup><br>82/100 (PS4)<sup id="cite_ref-81" class="reference"><a href="#cite_note-81"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup><br>85/100 (XONE)<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table><table class="vgr-reviews wikitable"><caption class="vgr-stacked">Review scores</caption><tbody><tr class="vgr-hrow"><th scope="col">Publication</th><th scope="col">Score</th></tr><tr><td class="vgr-center"><i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i></td><td>8/10<sup id="cite_ref-Edge_8-3" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Game_Informer" title="Game Informer">Game Informer</a></i></td><td>7.5/10<sup id="cite_ref-gameinformer_83-0" class="reference"><a href="#cite_note-gameinformer-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameRevolution" class="mw-redirect" title="GameRevolution">GameRevolution</a></i></td><td>4.5/5<sup id="cite_ref-Gamerev_17-1" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamesMaster_(magazine)" title="GamesMaster (magazine)">GamesMaster</a></i></td><td>89%<sup id="cite_ref-GMRev_84-0" class="reference"><a href="#cite_note-GMRev-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GameSpot" title="GameSpot">GameSpot</a></i></td><td>8/10<sup id="cite_ref-GSRev_21-2" class="reference"><a href="#cite_note-GSRev-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i></td><td><span role="img" style="white-space:nowrap" title="5/5 stars"><span typeof="mw:File"><span title="5/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-GRadar_23-1" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="GamesTM" title="GamesTM">GamesTM</a></i></td><td>9/10<sup id="cite_ref-GamesTMRev_22-3" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="IGN" title="IGN">IGN</a></i></td><td>8.4/10<sup id="cite_ref-IGNRev_12-2" class="reference"><a href="#cite_note-IGNRev-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Jeuxvideo.com" title="Jeuxvideo.com">Jeuxvideo.com</a></i></td><td>18/20<sup id="cite_ref-JVRev_85-0" class="reference"><a href="#cite_note-JVRev-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><a href="PC_Gamer" title="PC Gamer"><i>PC Gamer</i> (UK)</a></td><td>87%<sup id="cite_ref-PCGamerUK_11-2" class="reference"><a href="#cite_note-PCGamerUK-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Metro_(British_newspaper)" title="Metro (British newspaper)">Metro</a></i></td><td>8/10<sup id="cite_ref-MetroRev_86-0" class="reference"><a href="#cite_note-MetroRev-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Daily_Mirror" title="Daily Mirror">Daily Mirror</a></i></td><td><span role="img" style="white-space:nowrap" title="4/5 stars"><span typeof="mw:File"><span title="4/5 stars"></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span><span typeof="mw:File"><span></span></span></span><sup id="cite_ref-MirrorRev_13-3" class="reference"><a href="#cite_note-MirrorRev-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Bit-Tech" title="Bit-Tech">Bit-Tech</a></i></td><td>Excellent<sup id="cite_ref-BTRev_87-0" class="reference"><a href="#cite_note-BTRev-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i>Hardcore Gamer</i></td><td>4.5/5<sup id="cite_ref-HCGRev_88-0" class="reference"><a href="#cite_note-HCGRev-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Shacknews" title="Shacknews">Shacknews</a></i></td><td>9/10<sup id="cite_ref-SNRev_25-1" class="reference"><a href="#cite_note-SNRev-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i><a href="Newsweek" title="Newsweek">Newsweek</a></i></td><td>8.5/10<sup id="cite_ref-NewsweekRev_26-1" class="reference"><a href="#cite_note-NewsweekRev-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup></td></tr><tr><td class="vgr-center"><i>CGMagazine</i></td><td>9/10<sup id="cite_ref-CGMagRev_89-0" class="reference"><a href="#cite_note-CGMagRev-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup></td></tr></tbody></table></div>
<p><i>Two Point Hospital</i> was received positively by critics. Media review aggregation website <a href="Metacritic" title="Metacritic">Metacritic</a> summarised the game as garnering "generally favorable reviews".<sup id="cite_ref-metacritic_79-1" class="reference"><a href="#cite_note-metacritic-79"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup>
</p><p>Critics were especially positive about how it holds up in comparison to <i>Theme Hospital</i>, with many giving praise for its nostalgic value as well as the improvements. Rachel Weber of <i><a href="Games_Radar" class="mw-redirect" title="Games Radar">GamesRadar+</a></i> was positive about the game's use of nostalgia, stating that the game had "taken the funny bones" from the original and transplanted them into <i>Two Point Hospital</i>.<sup id="cite_ref-GRadar_23-2" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> <i><a href="Game_Informer" title="Game Informer">Game Informer</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Ben Reeves thought that <a href="Two_Point_Studios" title="Two Point Studios">Two Point Studios</a> had done "a remarkable job reviving <i>Theme Hospital</i>".<sup id="cite_ref-gameinformer_83-1" class="reference"><a href="#cite_note-gameinformer-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> <i><a href="GamesMaster_(magazine)" title="GamesMaster (magazine)">GamesMaster</a></i> described <i>Two Point Hospital</i> as "the perfect cure" for the "Bullfrog deficiency" and said it is precisely what <i>Theme Hospital</i> fans wanted it to be.<sup id="cite_ref-GMRev_84-1" class="reference"><a href="#cite_note-GMRev-84"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup> Even before release, Dominic Tarason of <i><a href="Rock%2C_Paper%2C_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a></i> described <i>Two Point Hospital</i> as "<i>Theme Hospital 2</i> in all but name",<sup id="cite_ref-90" class="reference"><a href="#cite_note-90"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup> a view shared by <i><a href="Bit-Tech" title="Bit-Tech">Bit-Tech</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Rick Lane and <i><a href="GamesTM" title="GamesTM">GamesTM</a></i>.<sup id="cite_ref-GamesTMRev_22-4" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-BTRev_87-1" class="reference"><a href="#cite_note-BTRev-87"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> Similar views were held by <i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i>,<sup id="cite_ref-Edge_8-4" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> Johnny Chiodini of <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>,<sup id="cite_ref-eurogamer_review_91-0" class="reference"><a href="#cite_note-eurogamer_review-91"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> and Jacob Bukacek of <i>Hardcore Gamer</i>.<sup id="cite_ref-HCGRev_88-1" class="reference"><a href="#cite_note-HCGRev-88"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> Other critics who noted the similarity to <i>Theme Hospital</i> include <i><a href="Jeuxvideo.com" title="Jeuxvideo.com">Jeuxvideo.com</a></i> and James Ide of the <i><a href="Daily_Mirror" title="Daily Mirror">Daily Mirror</a></i>.<sup id="cite_ref-MirrorRev_13-4" class="reference"><a href="#cite_note-MirrorRev-13"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-JVRev_85-1" class="reference"><a href="#cite_note-JVRev-85"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup>
</p><p>The game's humour was widely praised by critics. UK newspaper <i><a href="Metro_(British_newspaper)" title="Metro (British newspaper)">Metro</a></i> regarded the "amusing script and visual humour" of <i>Two Point Hospital</i> as one of its best features, calling it "endearing".<sup id="cite_ref-MetroRev_86-1" class="reference"><a href="#cite_note-MetroRev-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> Nic Reuben of <i>Rock, Paper, Shotgun</i> also commented on the game's humour, writing: "it's not that any individual element is hilarious – it's more of an infinite dads pulling infinite crackers sort of scenario. It just feels comfy, goofy and pleasant ..."<sup id="cite_ref-RPS_92-0" class="reference"><a href="#cite_note-RPS-92"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup> James Swinbanks of <i><a href="GameSpot" title="GameSpot">GameSpot</a></i> and <i><a href="GamesRadar%2B" title="GamesRadar+">GamesRadar+</a></i><span class="nowrap" style="padding-left:0.1em;">'</span>s Rachel Weber echoed these sentiments by complimented the game's British sense of humour.<sup id="cite_ref-GSRev_21-3" class="reference"><a href="#cite_note-GSRev-21"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GRadar_23-3" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> <i>GamesTM</i> believed the humour was taken from Bullfrog and praised the balance, saying the game is not "trying too hard" and keeps it light-hearted.<sup id="cite_ref-GamesTMRev_22-5" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> Steven Asarch of US magazine <i><a href="Newsweek" title="Newsweek">Newsweek</a></i> with this sentiment, and lauded the game's "sick, depraved sense of humor".<sup id="cite_ref-NewsweekRev_26-2" class="reference"><a href="#cite_note-NewsweekRev-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup>
</p><p><i><a href="Shacknews" title="Shacknews">Shacknews</a>'</i>s Chris Jarrard liked the sound effect and believed that the game's "outstanding" radio station helps put <i>Two Point Hospital</i> on par with Bullfrog games.<sup id="cite_ref-SNRev_25-2" class="reference"><a href="#cite_note-SNRev-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> José Cabrera of <i><a href="IGN" title="IGN">IGN Spain</a></i> was positive about the gameplay, referring to the game as being "fun and light-hearted" and praising its addictiveness<sup id="cite_ref-IGN_Spain_93-0" class="reference"><a href="#cite_note-IGN_Spain-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> along with Asarch.<sup id="cite_ref-NewsweekRev_26-3" class="reference"><a href="#cite_note-NewsweekRev-26"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> Cabrera also called the game a "perfectly balanced simulation".<sup id="cite_ref-IGN_Spain_93-1" class="reference"><a href="#cite_note-IGN_Spain-93"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup> TJ Hafer believed <i>Two Point Hospital</i> "revitalizes the business management genre".<sup id="cite_ref-IGNRev_12-3" class="reference"><a href="#cite_note-IGNRev-12"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup> Fraser Brown of <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i> magazine agreed with Hafer, calling it a "brilliant management game, regardless of nostalgia".<sup id="cite_ref-PCGamer_9-5" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup> The presentation was also received well. Whereas Weber was complimentary of the visuals, calling them a "delight",<sup id="cite_ref-GRadar_23-4" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> Paul Tamburro of <i><a href="Game_Revolution" class="mw-redirect" title="Game Revolution">Game Revolution</a></i> lauded the "seriously impressive" user interface specifically, believing that the game took "all the work out of management".<sup id="cite_ref-Gamerev_17-2" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> He and Weber liked the <a href="Learning_curve" title="Learning curve">learning curve</a>.<sup id="cite_ref-Gamerev_17-3" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-GRadar_23-5" class="reference"><a href="#cite_note-GRadar-23"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup> The characters and animation were commended by Reeves, who believed they were influenced by <a href="Aardman_Animations" title="Aardman Animations">Aardman Animations</a>,<sup id="cite_ref-gameinformer_83-2" class="reference"><a href="#cite_note-gameinformer-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> and Brendan Frye of Canadian magazine <i>CGMagazine</i> likewise thought the animation is similar to <i><a href="Wallace_and_Gromit" class="mw-redirect" title="Wallace and Gromit">Wallace and Gromit</a></i>.<sup id="cite_ref-CGMagRev_89-1" class="reference"><a href="#cite_note-CGMagRev-89"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup> Brown, however, was critical of the game's balance, stating that some "missions bleed together" and only a few levels are noticeably distinct.<sup id="cite_ref-PCGamer_9-6" class="reference"><a href="#cite_note-PCGamer-9"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-PCGamerUK_11-3" class="reference"><a href="#cite_note-PCGamerUK-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p><p>Some reviewers were more critical of the similarities to <i>Theme Hospital</i>. <i>GamesTM</i> believed that <i>Two Point Hospital</i> is too similar to <i>Theme Hospital</i>, saying that more could have been done to distance itself from it.<sup id="cite_ref-GamesTMRev_22-6" class="reference"><a href="#cite_note-GamesTMRev-22"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The room design received critique. Jarrard found that item placement and hospital construction can be "incredibly frustrating" when one is not used to it.<sup id="cite_ref-SNRev_25-3" class="reference"><a href="#cite_note-SNRev-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> He further stated that he believed some room types were not fully thought out and working them into the hospital is not easy.<sup id="cite_ref-SNRev_25-4" class="reference"><a href="#cite_note-SNRev-25"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> Reeves disliked needing to build a hospital from scratch when moving to a new one.<sup id="cite_ref-gameinformer_83-3" class="reference"><a href="#cite_note-gameinformer-83"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> Other criticisms were levied at the game's repetition,<sup id="cite_ref-MetroRev_86-2" class="reference"><a href="#cite_note-MetroRev-86"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> the lack of an ability to copy rooms,<sup id="cite_ref-Edge_8-5" class="reference"><a href="#cite_note-Edge-8"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> and the lack of a sandbox mode.<sup id="cite_ref-Gamerev_17-4" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p>The PC version of the game sold 1 million units.<sup id="cite_ref-94" class="reference"><a href="#cite_note-94"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Awards">Awards</h3></div>
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<caption>
</caption>
<tbody><tr>
<th scope="col">Year
</th>
<th scope="col">Category
</th>
<th scope="col">Institution or publication
</th>
<th scope="col">Result</th>
<th scope="col" class="unsortable">Notes</th>
<th scope="col" class="unsortable"><abbr title="Reference">Ref.</abbr>
</th></tr>
<tr>
<td rowspan="2">2018
</td>
<td>Best Strategy Game
</td>
<td><a href="Game_Critics_Awards" title="Game Critics Awards">Game Critics Awards</a>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td>
</td>
<td><sup id="cite_ref-95" class="reference"><a href="#cite_note-95"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>PC Game of the Year
</td>
<td><a href="Golden_Joystick_Awards" title="Golden Joystick Awards">Golden Joystick Awards</a>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td>
</td>
<td><sup id="cite_ref-96" class="reference"><a href="#cite_note-96"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td rowspan="4">2019
</td>
<td>Game, Simulation
</td>
<td>National Academy of Video Game Trade Reviewers Awards
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td>
</td>
<td><sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>British Game
</td>
<td><a href="15th_British_Academy_Games_Awards" title="15th British Academy Games Awards">15th British Academy Games Awards</a>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td>
</td>
<td><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Best Original IP
</td>
<td rowspan="2"><a href="Develop_(UK_magazine)" title="Develop (UK magazine)">Develop:Star Awards</a>
</td>
<td style="background: #9EFF9E; color: #000; vertical-align: middle; text-align: center;" class="yes table-yes2 notheme">Won
</td>
<td rowspan="2">
</td>
<td rowspan="2"><sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup>
</td></tr>
<tr>
<td>Game of the Year
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td></tr>
<tr>
<td>2020
</td>
<td>Strategy/Simulation
</td>
<td>2020 <a href="Webby_Award" class="mw-redirect" title="Webby Award">Webby Awards</a>
</td>
<td style="background: #FFE3E3; color: black; vertical-align: middle; text-align: center;" class="no table-no2 notheme">Nominated
</td>
<td>
</td>
<td><sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup>
</td></tr></tbody></table>
<p>The game won the "Editor's Choice" award from both <i>PC Gamer UK</i> and <i>Game Revolution</i>.<sup id="cite_ref-PCGamerUK_11-4" class="reference"><a href="#cite_note-PCGamerUK-11"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Gamerev_17-5" class="reference"><a href="#cite_note-Gamerev-17"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup> <i><a href="Polygon_(website)" title="Polygon (website)">Polygon</a></i> also awarded <i>Two Point Hospital</i> its Polygon Recommends badge.<sup id="cite_ref-PolygonRev_102-0" class="reference"><a href="#cite_note-PolygonRev-102"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup> <i>Two Point Hospital</i> was ranked number six on <i>Bit-Tech</i><span class="nowrap" style="padding-left:0.1em;">'</span>s "Best Games of 2018" list.<sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup> In 2020, <a href="Rock%2C_Paper%2C_Shotgun" class="mw-redirect" title="Rock, Paper, Shotgun">Rock, Paper, Shotgun</a> rated it number 6 on their best management games for the PC.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><i><a href="Project_Hospital" title="Project Hospital">Project Hospital</a></i> and <i><a href="Galacticare" title="Galacticare">Galacticare</a></i>, games compared to <i>Two Point Hospital</i></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<div class="mw-references-wrap"><ol class="references">
<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text">Red Kite Games and <a href="Hardlight" title="Hardlight">Sega Hardlight</a> developed the console versions.</span>
</li>
</ol></div></div>
<div class="reflist">
<div class="mw-references-wrap mw-references-columns"><ol class="references">
<li id="cite_note-EdgeIntPrev-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-EdgeIntPrev_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-EdgeIntPrev_2-7"><sup><i><b>h</b></i></sup></a></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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</style><cite class="citation magazine cs1">"Two Point Hospital". Hype. <i><a href="Edge_(magazine)" title="Edge (magazine)">Edge</a></i>. No. 317. Bath: <a href="Future_plc" title="Future plc">Future plc</a>. April 2018. pp. 46, 47. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>.</cite></span>
</li>
<li id="cite_note-3"><span class="mw-cite-backlink"><b><a href="#cite_ref-3">^</a></b></span> <span class="reference-text"><cite id="CITEREFRichard_Scott-Jones2018" class="citation web cs1">Richard Scott-Jones (18 July 2018). <a rel="nofollow" class="external text" href="https://www.pcgamesn.com/two-point-hospital/two-point-hospital-post-release-content">"Two Point Hospital is out in August and what's next is up to you, say the devs"</a>. <i>PCGamesN</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180821034649/https://www.pcgamesn.com/two-point-hospital/two-point-hospital-post-release-content">Archived</a> from the original on 21 August 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 August</span> 2018</span>.</cite></span>
</li>
<li id="cite_note-GamesTMDev-4"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesTMDev_4-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-6"><sup><i><b>g</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-7"><sup><i><b>h</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-8"><sup><i><b>i</b></i></sup></a> <a href="#cite_ref-GamesTMDev_4-9"><sup><i><b>j</b></i></sup></a></span> <span class="reference-text"><cite class="citation magazine cs1">"Two Point Hospital". <i><a href="GamesTM" title="GamesTM">GamesTM</a></i>. No. 203. <a href="Future_plc" title="Future plc">Future plc</a>. pp. <span class="nowrap">52–</span>57. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1478-5889">1478-5889</a>.</cite></span>
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<li id="cite_note-Eurogamer-5"><span class="mw-cite-backlink">^ <a href="#cite_ref-Eurogamer_5-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Eurogamer_5-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFPhillips,_Tom2018" class="citation web cs1">Phillips, Tom (16 January 2018). <a rel="nofollow" class="external text" href="http://www.eurogamer.net/articles/2018-01-16-theme-hospital-spiritual-successor-two-point-hospital-announced">"Theme Hospital spiritual successor Two Point Hospital announced"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180116202818/http://www.eurogamer.net/articles/2018-01-16-theme-hospital-spiritual-successor-two-point-hospital-announced">Archived</a> from the original on 16 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2018</span>.</cite></span>
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<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><cite id="CITEREFDonnelly,_Joe2018" class="citation web cs1">Donnelly, Joe (16 January 2018). <a rel="nofollow" class="external text" href="http://www.pcgamer.com/two-point-hospital-is-a-new-management-sim-from-the-creators-of-theme-hospital/">"Two Point Hospital is a new management sim from the creators of Theme Hospital"</a>. <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180117033211/http://www.pcgamer.com/two-point-hospital-is-a-new-management-sim-from-the-creators-of-theme-hospital/">Archived</a> from the original on 17 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2018</span>.</cite></span>
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<li id="cite_note-VentureBeat-7"><span class="mw-cite-backlink">^ <a href="#cite_ref-VentureBeat_7-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-VentureBeat_7-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFMinotti,_Michael2018" class="citation web cs1">Minotti, Michael (16 January 2018). <a rel="nofollow" class="external text" href="https://venturebeat.com/2018/01/16/two-point-hospital-is-segas-spiritual-sequel-to-hit-business-sim-theme-hospital/">"Two Point Hospital is Sega's spiritual sequel to hit business sim Theme Hospital"</a>. <i><a href="Venture_Beat" class="mw-redirect" title="Venture Beat">Venture Beat</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180116181251/https://venturebeat.com/2018/01/16/two-point-hospital-is-segas-spiritual-sequel-to-hit-business-sim-theme-hospital/">Archived</a> from the original on 16 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2018</span>.</cite></span>
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<li id="cite_note-Edge-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-Edge_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Edge_8-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Edge_8-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Edge_8-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Edge_8-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Edge_8-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><cite class="citation magazine cs1">"Two Point Hospital". Play. <i>Edge</i>. No. 325. Bath: <a href="Future_plc" title="Future plc">Future plc</a>. December 2018. pp. <span class="nowrap">118–</span>19. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1350-1593">1350-1593</a>.</cite></span>
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<li id="cite_note-PCGamer-9"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamer_9-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamer_9-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PCGamer_9-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-PCGamer_9-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-PCGamer_9-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-PCGamer_9-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-PCGamer_9-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFBrown,_Fraser2018" class="citation web cs1">Brown, Fraser (30 August 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/two-point-hospital-review/">"Two Point Hospital review"</a>. <i><a href="PC_Gamer_US" class="mw-redirect" title="PC Gamer US">PC Gamer US</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180830085323/https://www.pcgamer.com/two-point-hospital-review/">Archived</a> from the original on 30 August 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2018</span>.</cite></span>
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<li id="cite_note-GRSandbox-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-GRSandbox_10-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPaul_Tamburro2018" class="citation web cs1">Paul Tamburro (30 August 2018). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/guides/424677-two-point-hospital-sandbox-mode-can-you-unlock-sandbox-mode">"Two Point Hospital Sandbox Mode: Can You Unlock Sandbox Mode?"</a>. <i><a href="Game_Revolution" class="mw-redirect" title="Game Revolution">Game Revolution</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023181742/https://www.gamerevolution.com/guides/424677-two-point-hospital-sandbox-mode-can-you-unlock-sandbox-mode">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">23 October</span> 2018</span>.</cite></span>
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<li id="cite_note-PCGamerUK-11"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamerUK_11-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamerUK_11-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-PCGamerUK_11-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-PCGamerUK_11-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-PCGamerUK_11-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFFraser_Brown2018" class="citation magazine cs1">Fraser Brown (November 2018). "Infectious". <i><a href="PC_Gamer_UK" class="mw-redirect" title="PC Gamer UK">PC Gamer UK</a></i>. No. 323. Bath: <a href="Future_plc" title="Future plc">Future plc</a>. pp. <span class="nowrap">76–</span>79. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1470-1693">1470-1693</a>.</cite></span>
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<li id="cite_note-IGNRev-12"><span class="mw-cite-backlink">^ <a href="#cite_ref-IGNRev_12-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-IGNRev_12-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-IGNRev_12-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-IGNRev_12-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFTJ_Hafer2018" class="citation web cs1">TJ Hafer (6 September 2018). <a rel="nofollow" class="external text" href="https://uk.ign.com/articles/2018/09/06/two-point-hospital-review">"Two Point Hospital Review"</a>. <i><a href="IGN" title="IGN">IGN</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191113214855/https://uk.ign.com/articles/2018/09/06/two-point-hospital-review">Archived</a> from the original on 13 November 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-MirrorRev-13"><span class="mw-cite-backlink">^ <a href="#cite_ref-MirrorRev_13-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-MirrorRev_13-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-MirrorRev_13-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-MirrorRev_13-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-MirrorRev_13-4"><sup><i><b>e</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFJames_Ide2018" class="citation web cs1">James Ide (9 September 2018). <a rel="nofollow" class="external text" href="https://www.mirror.co.uk/tech/two-point-hospital-review-sweet-13210346">"Two Point Hospital review: A sweet dose of nostalgia that's fun, funny, and a good game to boot"</a>. <i>Daily Mirror</i><span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-VG247prev-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-VG247prev_14-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFAlex_Donaldson2018" class="citation web cs1">Alex Donaldson (30 July 2018). <a rel="nofollow" class="external text" href="https://www.vg247.com/2018/07/30/two-point-hospital-preview-a-worthy-successor-to-an-all-time-great/">"Two Point Hospital preview: a truly worthy successor to an all-time great"</a>. <i><a href="VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023040122/https://www.vg247.com/2018/07/30/two-point-hospital-preview-a-worthy-successor-to-an-all-time-great/">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-SegaHints-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-SegaHints_15-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://support.sega.co.uk/hc/en-gb/articles/360000328577-General-hints-and-tips-advanced-gameplay">"General hints and tips & advanced gameplay"</a>. <i><a href="Sega" title="Sega">Sega</a></i>. 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023034749/https://support.sega.co.uk/hc/en-gb/articles/360000328577-General-hints-and-tips-advanced-gameplay">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-Epidemic-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-Epidemic_16-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://guides.gamepressure.com/two-point-hospital/guide.asp?ID=46385">"Epidemics in Two Point Hospital"</a>. <i>gamepressure.com</i>. 17 September 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190212012002/https://guides.gamepressure.com/two-point-hospital/guide.asp?ID=46385">Archived</a> from the original on 12 February 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">11 February</span> 2019</span>.</cite></span>
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<li id="cite_note-Gamerev-17"><span class="mw-cite-backlink">^ <a href="#cite_ref-Gamerev_17-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-Gamerev_17-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-Gamerev_17-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-Gamerev_17-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-Gamerev_17-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-Gamerev_17-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFTamburro,_Paul2018" class="citation web cs1">Tamburro, Paul (2 September 2018). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/review/424281-two-point-hospital-review-killing-me-softly-with-his-incompetence">"Two Point Hospital Review – Killing Me Softly With His Incompetence"</a>. <a href="Game_Revolution" class="mw-redirect" title="Game Revolution">Game Revolution</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180928084303/https://www.gamerevolution.com/review/424281-two-point-hospital-review-killing-me-softly-with-his-incompetence">Archived</a> from the original on 28 September 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">28 September</span> 2018</span>.</cite></span>
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<li id="cite_note-Hilarious-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-Hilarious_18-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFRachel_Weber2018" class="citation web cs1">Rachel Weber (18 July 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/two-point-hospital-is-hilarious-until-the-corpses-start-piling-up/">"Two Point Hospital is hilarious, at least until the corpses start piling up"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181022232603/https://www.pcgamer.com/uk/two-point-hospital-is-hilarious-until-the-corpses-start-piling-up/">Archived</a> from the original on 22 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-GRResearch-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-GRResearch_19-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFTom_Power2018" class="citation web cs1">Tom Power (30 August 2018). <a rel="nofollow" class="external text" href="https://www.gamerevolution.com/guides/424753-two-point-hospital-how-to-research-rooms">"Two Point Hospital Research Centre: How to Research New Rooms"</a>. <i>Game Revolution</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023101626/https://www.gamerevolution.com/guides/424753-two-point-hospital-how-to-research-rooms">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-HandsOn-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-HandsOn_20-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFSamuel_Roberts2018" class="citation web cs1">Samuel Roberts (9 May 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/two-point-hospital-hands-on-theme-hospital-fans-are-getting-the-exact-game-they-want-with-a-few-twists/">"Two Point Hospital hands-on: Theme Hospital fans are getting the exact game they want"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023034839/https://www.pcgamer.com/uk/two-point-hospital-hands-on-theme-hospital-fans-are-getting-the-exact-game-they-want-with-a-few-twists/">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-GSRev-21"><span class="mw-cite-backlink">^ <a href="#cite_ref-GSRev_21-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GSRev_21-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GSRev_21-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GSRev_21-3"><sup><i><b>d</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFJames_Swinbanks2018" class="citation web cs1">James Swinbanks (6 September 2018). <a rel="nofollow" class="external text" href="https://www.gamespot.com/reviews/two-point-hospital-review-laughter-is-the-best-med/1900-6416981/">"Two Point Hospital Review - Laughter Is The Best Medicine"</a>. <i><a href="GameSpot" title="GameSpot">GameSpot</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023080056/https://www.gamespot.com/reviews/two-point-hospital-review-laughter-is-the-best-med/1900-6416981/">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-GamesTMRev-22"><span class="mw-cite-backlink">^ <a href="#cite_ref-GamesTMRev_22-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-5"><sup><i><b>f</b></i></sup></a> <a href="#cite_ref-GamesTMRev_22-6"><sup><i><b>g</b></i></sup></a></span> <span class="reference-text"><cite class="citation magazine cs1">"Two Point Hospital". Review. <i>GamesTM</i>. No. 205. Bournemouth: <a href="Future_plc" title="Future plc">Future plc</a>. pp. 72, 73. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1478-5889">1478-5889</a>.</cite></span>
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<li id="cite_note-GRadar-23"><span class="mw-cite-backlink">^ <a href="#cite_ref-GRadar_23-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-GRadar_23-1"><sup><i><b>b</b></i></sup></a> <a href="#cite_ref-GRadar_23-2"><sup><i><b>c</b></i></sup></a> <a href="#cite_ref-GRadar_23-3"><sup><i><b>d</b></i></sup></a> <a href="#cite_ref-GRadar_23-4"><sup><i><b>e</b></i></sup></a> <a href="#cite_ref-GRadar_23-5"><sup><i><b>f</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFWeber,_Rachel" class="citation magazine cs1">Weber, Rachel. <a rel="nofollow" class="external text" href="https://www.gamesradar.com/two-point-hospital-review/">"Two Point Hospital review: 'A mini-universe of glee and medical mischief'"</a>. <i><a href="Games_Radar" class="mw-redirect" title="Games Radar">Games Radar</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180829234203/https://www.gamesradar.com/two-point-hospital-review/">Archived</a> from the original on 29 August 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2018</span>.</cite></span>
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<li id="cite_note-DUB-24"><span class="mw-cite-backlink"><b><a href="#cite_ref-DUB_24-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFFraser_Brown2018" class="citation web cs1">Fraser Brown (4 September 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/two-point-hospital-tips-and-how-to-beat-duckworth-upon-bilge/">"Two Point Hospital tips, and how to beat Duckworth-upon-Bilge"</a>. <i>PC Gamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181023080101/https://www.pcgamer.com/uk/two-point-hospital-tips-and-how-to-beat-duckworth-upon-bilge/">Archived</a> from the original on 23 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">22 October</span> 2018</span>.</cite></span>
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<li id="cite_note-53"><span class="mw-cite-backlink"><b><a href="#cite_ref-53">^</a></b></span> <span class="reference-text"><cite id="CITEREFDale,_Laura2018" class="citation web cs1">Dale, Laura (16 January 2018). <a rel="nofollow" class="external text" href="http://www.kotaku.co.uk/2018/01/16/two-point-hospital-a-theme-hospital-spiritual-successor-is-releasing-late-this-year">"Two Point Hospital, a Theme Hospital Spiritual Successor, is Releasing Late This Year"</a>. <i><a href="Kotaku_UK" class="mw-redirect" title="Kotaku UK">Kotaku UK</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180117191725/http://www.kotaku.co.uk/2018/01/16/two-point-hospital-a-theme-hospital-spiritual-successor-is-releasing-late-this-year">Archived</a> from the original on 17 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2018</span>.</cite></span>
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<li id="cite_note-54"><span class="mw-cite-backlink"><b><a href="#cite_ref-54">^</a></b></span> <span class="reference-text"><cite id="CITEREFAndriessen,_CJ2018" class="citation web cs1">Andriessen, CJ (16 January 2018). <a rel="nofollow" class="external text" href="https://www.destructoid.com/two-point-hospital-coming-in-2018-from-the-minds-behind-theme-hospital-482741.phtml">"Two Point Hospital coming in 2018 from the minds behind Theme Hospital"</a>. <i><a href="Destructoid" title="Destructoid">Destructoid</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180320144213/https://www.destructoid.com/two-point-hospital-coming-in-2018-from-the-minds-behind-theme-hospital-482741.phtml">Archived</a> from the original on 20 March 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">17 January</span> 2018</span>.</cite></span>
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<li id="cite_note-55"><span class="mw-cite-backlink"><b><a href="#cite_ref-55">^</a></b></span> <span class="reference-text"><cite id="CITEREFDale,_Laura_Kate2018" class="citation web cs1">Dale, Laura Kate (26 January 2018). <a rel="nofollow" class="external text" href="http://www.kotaku.co.uk/2018/01/26/first-two-point-hospital-gameplay-debuting-at-pc-gamer-weekender">"First Two Point Hospital Gameplay Debuting at PC Gamer Weekender"</a>. <a href="Kotaku" title="Kotaku">Kotaku</a> UK. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180206002702/http://www.kotaku.co.uk/2018/01/26/first-two-point-hospital-gameplay-debuting-at-pc-gamer-weekender">Archived</a> from the original on 6 February 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">5 February</span> 2018</span>.</cite></span>
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<li id="cite_note-PCGamer_Ailments-56"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamer_Ailments_56-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamer_Ailments_56-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFSykes,_Tom2018" class="citation web cs1">Sykes, Tom (20 February 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/see-some-of-the-bizarre-new-ailments-youll-need-to-treat-in-two-point-hospital/">"See some of the bizarre new ailments you'll need to treat in Two Point Hospital"</a>. <a href="PC_Gamer" title="PC Gamer">PC Gamer</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180220212808/https://www.pcgamer.com/see-some-of-the-bizarre-new-ailments-youll-need-to-treat-in-two-point-hospital/">Archived</a> from the original on 20 February 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 February</span> 2018</span>.</cite></span>
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<li id="cite_note-PCGamerVid-57"><span class="mw-cite-backlink">^ <a href="#cite_ref-PCGamerVid_57-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-PCGamerVid_57-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite class="citation audio-visual cs1"><a rel="nofollow" class="external text" href="https://www.youtube.com/watch?v=zvw8PnN5GQ4"><i>Two Point Hospital - PC Gamer Weekender 2018 Live Stream</i></a>. <a href="PC_Gamer" title="PC Gamer">PC Gamer</a>. 17 February 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190809061953/https://www.youtube.com/watch?v=zvw8PnN5GQ4">Archived</a> from the original on 9 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">7 June</span> 2019</span> – via YouTube.</cite></span>
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<li id="cite_note-58"><span class="mw-cite-backlink"><b><a href="#cite_ref-58">^</a></b></span> <span class="reference-text"><cite id="CITEREFSanders,_Mike2018" class="citation web cs1">Sanders, Mike (18 February 2018). <a rel="nofollow" class="external text" href="https://www.eteknix.com/theme-hospital-two-point-gameplay/">"Theme Hospital Successor Two Point Has Gameplay Video"</a>. <i>eteknix.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180220212435/https://www.eteknix.com/theme-hospital-two-point-gameplay/">Archived</a> from the original on 20 February 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">20 February</span> 2018</span>.</cite></span>
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<li id="cite_note-59"><span class="mw-cite-backlink"><b><a href="#cite_ref-59">^</a></b></span> <span class="reference-text"><cite id="CITEREFDonnelly,_Joe2018" class="citation web cs1">Donnelly, Joe (20 April 2018). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/two-point-hospital-newsletter-signees-get-a-free-golden-toilet/">"Two Point Hospital newsletter signees get a free golden toilet"</a>. <i>pcgamer</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180503181011/https://www.pcgamer.com/two-point-hospital-newsletter-signees-get-a-free-golden-toilet/">Archived</a> from the original on 3 May 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">3 May</span> 2018</span>.</cite></span>
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<li id="cite_note-euro_TwoP-60"><span class="mw-cite-backlink"><b><a href="#cite_ref-euro_TwoP_60-0">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2018-07-18-two-point-hospital-books-in-a-release-date">"Two Point Hospital books in a release date"</a>. <i>Eurogamer.net</i>. 18 July 2018. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180718174638/https://www.eurogamer.net/articles/2018-07-18-two-point-hospital-books-in-a-release-date">Archived</a> from the original on 18 July 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">18 July</span> 2018</span>.</cite></span>
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<li id="cite_note-61"><span class="mw-cite-backlink"><b><a href="#cite_ref-61">^</a></b></span> <span class="reference-text"><cite class="citation news cs1"><a rel="nofollow" class="external text" href="https://www.videogamer.com/news/two-point-hospital-release-date-announced">"Two Point Hospital release date announced - VideoGamer.com"</a>. <i>VideoGamer.com</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180718174608/https://www.videogamer.com/news/two-point-hospital-release-date-announced">Archived</a> from the original on 18 July 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">18 July</span> 2018</span>.</cite></span>
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<li id="cite_note-62"><span class="mw-cite-backlink"><b><a href="#cite_ref-62">^</a></b></span> <span class="reference-text"><cite id="CITEREFSteve_Boxer2018" class="citation web cs1">Steve Boxer (30 August 2018). <a rel="nofollow" class="external text" href="https://www.greenmangaming.com/newsroom/2018/08/30/two-point-hospital-now-out-for-pc-mac-and-linux/">"Two Point Hospital now out for PC, Mac and Linux"</a>. <i><a href="Green_Man_Gaming" title="Green Man Gaming">Green Man Gaming</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190805091750/https://www.greenmangaming.com/newsroom/2018/08/30/two-point-hospital-now-out-for-pc-mac-and-linux/">Archived</a> from the original on 5 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">12 February</span> 2019</span>.</cite></span>
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<li id="cite_note-63"><span class="mw-cite-backlink"><b><a href="#cite_ref-63">^</a></b></span> <span class="reference-text"><cite id="CITEREFChristopher_Dring2018" class="citation web cs1">Christopher Dring (13 September 2018). <a rel="nofollow" class="external text" href="https://www.gamesindustry.biz/articles/2018-09-13-two-point-hospital-and-pes-2019-dominate-emeaa-charts">"Two Point Hospital and PES 2019 dominate EMEAA charts"</a>. <i><a href="Gamesindustry.biz" class="mw-redirect" title="Gamesindustry.biz">Gamesindustry.biz</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190509192453/https://www.gamesindustry.biz/articles/2018-09-13-two-point-hospital-and-pes-2019-dominate-emeaa-charts">Archived</a> from the original on 9 May 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">4 June</span> 2019</span>.</cite></span>
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<li id="cite_note-64"><span class="mw-cite-backlink"><b><a href="#cite_ref-64">^</a></b></span> <span class="reference-text"><cite id="CITEREFFilip_Galekovic2018" class="citation web cs1">Filip Galekovic (23 October 2018). <a rel="nofollow" class="external text" href="https://www.gamewatcher.com/news/Two-point-hospital-patch-notes-update-halloween#">"Two Point Hospital Halloween Update Gives Your Hospital a Spooky Makeover"</a>. <i>GameWatcher</i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181024035401/https://www.gamewatcher.com/news/Two-point-hospital-patch-notes-update-halloween">Archived</a> from the original on 24 October 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">23 October</span> 2018</span>.</cite></span>
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<li id="cite_note-65"><span class="mw-cite-backlink"><b><a href="#cite_ref-65">^</a></b></span> <span class="reference-text"><cite id="CITEREFBrown2019" class="citation web cs1">Brown, Fraser (14 March 2019). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/half-life-headcrabs-have-infested-two-point-hospitals-free-weekend/">"Half-Life headcrabs have infested Two Point Hospital's free weekend"</a>. <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190315080712/https://www.pcgamer.com/half-life-headcrabs-have-infested-two-point-hospitals-free-weekend/">Archived</a> from the original on 15 March 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">14 March</span> 2019</span>.</cite></span>
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<li id="cite_note-66"><span class="mw-cite-backlink"><b><a href="#cite_ref-66">^</a></b></span> <span class="reference-text"><cite id="CITEREFPhillips2018" class="citation web cs1">Phillips, Tom (5 December 2018). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2018-12-05-two-point-hospital-just-dropped-a-bigfoot-dlc">"Two Point Hospital just dropped a Bigfoot DLC"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20181205211129/https://www.eurogamer.net/articles/2018-12-05-two-point-hospital-just-dropped-a-bigfoot-dlc">Archived</a> from the original on 5 December 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">5 December</span> 2018</span>.</cite></span>
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<li id="cite_note-67"><span class="mw-cite-backlink"><b><a href="#cite_ref-67">^</a></b></span> <span class="reference-text"><cite id="CITEREFFraser_Brown2019" class="citation web cs1">Fraser Brown (4 March 2019). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/two-point-hospital-hunts-for-immortality-in-the-new-dlc/">"Two Point Hospital hunts for immortality in the new DLC"</a>. <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190306044639/https://www.pcgamer.com/uk/two-point-hospital-hunts-for-immortality-in-the-new-dlc/">Archived</a> from the original on 6 March 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">4 March</span> 2019</span>.</cite></span>
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<li id="cite_note-68"><span class="mw-cite-backlink"><b><a href="#cite_ref-68">^</a></b></span> <span class="reference-text"><cite id="CITEREFLee_Hazell2019" class="citation news cs1">Lee Hazell (18 March 2019). <a rel="nofollow" class="external text" href="https://vulturehound.co.uk/2019/03/two-point-hospital-pebberley-island-dlc-available-now/">"Two Point Hospital: Pebberley Island DLC Available Now!"</a>. <i>Vulturehound Magazine | Entertainment & Wrestling</i><span class="reference-accessdate">. Retrieved <span class="nowrap">18 March</span> 2019</span>.</cite></span>
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<li id="cite_note-69"><span class="mw-cite-backlink"><b><a href="#cite_ref-69">^</a></b></span> <span class="reference-text"><cite id="CITEREFWales2019" class="citation web cs1">Wales, Matt (21 August 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-08-21-two-point-hospital-unveils-extra-errestrial-themed-close-encounters-dlc">"Two Point Hospital unveils extraterrestrial-themed Close Encounters DLC"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190821203637/https://www.eurogamer.net/articles/2019-08-21-two-point-hospital-unveils-extra-errestrial-themed-close-encounters-dlc">Archived</a> from the original on 21 August 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">21 August</span> 2019</span>.</cite></span>
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<li id="cite_note-70"><span class="mw-cite-backlink"><b><a href="#cite_ref-70">^</a></b></span> <span class="reference-text"><cite id="CITEREFFraser_Brown2020" class="citation web cs1">Fraser Brown (March 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/uk/two-point-hospital-is-going-green-in-its-off-the-grid-expansion/">"Two Point Hospital is going green in its Off the Grid expansion"</a>. <i>PC Gamer</i><span class="reference-accessdate">. Retrieved <span class="nowrap">9 April</span> 2020</span>.</cite></span>
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<li id="cite_note-71"><span class="mw-cite-backlink"><b><a href="#cite_ref-71">^</a></b></span> <span class="reference-text"><cite id="CITEREFLogan_Broadley2020" class="citation web cs1">Logan Broadley (18 March 2020). <a rel="nofollow" class="external text" href="https://www.pcinvasion.com/two-point-hospital-off-the-grid-launch-delayed-until-march-25/">"Two Point Hospital: Off the Grid launch delayed until March 25"</a>. <i>PC Invasion</i><span class="reference-accessdate">. Retrieved <span class="nowrap">9 April</span> 2020</span>.</cite></span>
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<li id="cite_note-72"><span class="mw-cite-backlink"><b><a href="#cite_ref-72">^</a></b></span> <span class="reference-text"><cite id="CITEREFBrown2020" class="citation web cs1">Brown, Fraser (13 October 2020). <a rel="nofollow" class="external text" href="https://www.pcgamer.com/make-a-tv-show-in-two-point-hospitals-culture-shock-dlc/">"Make a TV show in Two Point Hospital's Culture Shock DLC"</a>. <i><a href="PC_Gamer" title="PC Gamer">PC Gamer</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">13 October</span> 2020</span>.</cite></span>
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<li id="cite_note-73"><span class="mw-cite-backlink"><b><a href="#cite_ref-73">^</a></b></span> <span class="reference-text"><cite id="CITEREFWales2021" class="citation web cs1">Wales, Matt (23 February 2021). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2021-02-23-two-point-hospital-visits-medieval-prehistoric-and-future-eras-in-new-a-stitch-in-time-dlc">"Two Point Hospital visits medieval, prehistoric, and future eras in new A Stitch in Time DLC"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">23 February</span> 2021</span>.</cite></span>
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<li id="cite_note-74"><span class="mw-cite-backlink"><b><a href="#cite_ref-74">^</a></b></span> <span class="reference-text"><cite id="CITEREFSaed2019" class="citation web cs1">Saed, Sherif (23 July 2019). <a rel="nofollow" class="external text" href="https://www.vg247.com/2019/07/23/two-point-hospital-ps4-xbox-one-nintendo-switch-confirmed/">"Two Point Hospital is coming to PS4, Xbox One and Switch this year"</a>. <i><a href="VG247" class="mw-redirect" title="VG247">VG247</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20190723142515/https://www.vg247.com/2019/07/23/two-point-hospital-ps4-xbox-one-nintendo-switch-confirmed/">Archived</a> from the original on 23 July 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">23 July</span> 2019</span>.</cite></span>
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<li id="cite_note-75"><span class="mw-cite-backlink"><b><a href="#cite_ref-75">^</a></b></span> <span class="reference-text"><cite id="CITEREFYin-Poole2019" class="citation web cs1">Yin-Poole, Wesley (23 October 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-10-23-two-point-hospital-on-consoles-delayed-to-2020">"Two Point Hospital on consoles delayed to 2020"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191210132028/https://www.eurogamer.net/articles/2019-10-23-two-point-hospital-on-consoles-delayed-to-2020">Archived</a> from the original on 10 December 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">23 October</span> 2019</span>.</cite></span>
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<li id="cite_note-76"><span class="mw-cite-backlink"><b><a href="#cite_ref-76">^</a></b></span> <span class="reference-text"><cite id="CITEREFPhillips2019" class="citation web cs1">Phillips, Tom (11 December 2019). <a rel="nofollow" class="external text" href="https://www.eurogamer.net/articles/2019-12-11-two-point-hospital-on-consoles-coming-february-2020">"Two Point Hospital on consoles coming February 2020"</a>. <i><a href="Eurogamer" title="Eurogamer">Eurogamer</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20191211152651/https://www.eurogamer.net/articles/2019-12-11-two-point-hospital-on-consoles-coming-february-2020">Archived</a> from the original on 11 December 2019<span class="reference-accessdate">. Retrieved <span class="nowrap">11 December</span> 2019</span>.</cite></span>
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<li id="cite_note-77"><span class="mw-cite-backlink"><b><a href="#cite_ref-77">^</a></b></span> <span class="reference-text"><cite id="CITEREFNunneley2021" class="citation web cs1">Nunneley, Stephany (19 January 2021). <a rel="nofollow" class="external text" href="https://www.vg247.com/2021/01/19/two-point-hospital-jumbo-edition/">"Two Point Hospital is getting a Jumbo Edition for consoles"</a>. <i><a href="VG247" class="mw-redirect" title="VG247">VG247</a></i><span class="reference-accessdate">. Retrieved <span class="nowrap">19 January</span> 2021</span>.</cite></span>
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<li id="cite_note-metacritic-79"><span class="mw-cite-backlink">^ <a href="#cite_ref-metacritic_79-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-metacritic_79-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/two-point-hospital/critic-reviews/?platform=pc">"Two Point Hospital"</a>. <i><a href="Metacritic" title="Metacritic">Metacritic</a></i>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20180131032223/http://www.metacritic.com/game/pc/two-point-hospital">Archived</a> from the original on 31 January 2018<span class="reference-accessdate">. Retrieved <span class="nowrap">30 August</span> 2018</span>.</cite></span>
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<li id="cite_note-80"><span class="mw-cite-backlink"><b><a href="#cite_ref-80">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/two-point-hospital/critic-reviews/?platform=nintendo-switch">"Two Point Hospital for Nintendo Switch"</a>. <i><a href="Metacritic" title="Metacritic">Metacritic</a></i>. <a href="CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200229073952/https://www.metacritic.com/game/switch/two-point-hospital">Archived</a> from the original on 29 February 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">18 March</span> 2020</span>.</cite></span>
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<li id="cite_note-81"><span class="mw-cite-backlink"><b><a href="#cite_ref-81">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://www.metacritic.com/game/two-point-hospital/critic-reviews/?platform=playstation-4">"Two Point Hospital for PlayStation 4"</a>. <i><a href="Metacritic" title="Metacritic">Metacritic</a></i>. <a href="CBS_Interactive" class="mw-redirect" title="CBS Interactive">CBS Interactive</a>. <a rel="nofollow" class="external text" href="https://web.archive.org/web/20200307081147/https://www.metacritic.com/game/playstation-4/two-point-hospital">Archived</a> from the original on 7 March 2020<span class="reference-accessdate">. Retrieved <span class="nowrap">18 March</span> 2020</span>.</cite></span>
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</ol></div></div>
<div class="mw-heading mw-heading2"><h2 id="External_links">External links</h2></div>
<ul><li><span class="official-website"><span class="url"><a rel="nofollow" class="external text" href="https://www.twopointhospital.com/">Official website</a></span></span></li></ul>
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</style><div id="Two_Point_Studios21" style="font-size:114%;margin:0 4em"><a href="Two_Point_Studios" title="Two Point Studios">Two Point Studios</a></div></th></tr><tr><td colspan="2" class="navbox-list navbox-odd hlist" style="width:100%;padding:0"><div style="padding:0 0.25em">
<ul><li><i></i></li>
<li><i><a href="Two_Point_Campus" title="Two Point Campus">Two Point Campus</a></i></li>
<li><i><a href="Two_Point_Museum" title="Two Point Museum">Two Point Museum</a></i></li></ul>
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This article is issued from <a class="external text" title="Last edited on 2025-05-23" href="https://en.wikipedia.org/wiki/?title=Two_Point_Hospital&oldid=1291800244">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
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